Respuesta a: A important Statement
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Ok, since my original post was written at 1am, when I didn’t know what to do, i’ll try to respond in a more mature way now.
1. 100 posts was a guess. But not very irrealistic. With a bit of searching, I found as much as 45 posts on 4th of April 2015 by the same person (http://timtechsoftware.com/lego-universe-installer/comment-page-45/#comments). I’m sure there are longer post chains. It’s not the precise number that is annoying, but that it is everywhere. I’m also talking about this kind of situation (https://github.com/LUNIServer/UniverseServer/issues/16) where people, spam an issue tracker simply because they don’t understand my code. I didn’t even get a chance to see that conversation before they had 25 posts going. And then there is the Skype Group for LUNI, where the community hangs around, which is off-topic 75% of the time. (Or discussing things that have been discussed before). I’ve seen as many as 800 messages after not having looked at it for a day.
2. Yes, developers may feel abused if people expect them to develop. The important thing here, is that we work on LU in our FREE TIME. We are not paid, and not employed by anything that would require us to develop. We work on LU because we love developing and the game we work on. And if you act, as if we owed you a game you can play, that abuses the energy and time we invest in it. Especially since nearly nobody now seems to be interested in the fact that the most requested feature in the past was multiplayer.
3. «…Yeah, we have the first real progress on remaking LU since it closed down – and the majority of the servers opened after luniserver.com became a thing. That’s a definite failure if I ever saw one…». Timtech has tried to set up a public server since before luniserver.com was a thing, but he failed. The statement «we have the first real progress on remaking LU» is just plain wrong. DLU had multiplayer before LUNI. The servers here could open, because I made it work. But my work is based of humanoid/lcdrs excellent documentation, who have started gathering knowledge shortly after LU closed down, and way before luniserver.com was launched. You may argue that we have servers now. But I’ve experienced that the progress really slows down when you get sidetracked to set things up for the community like the CMS I wrote every single one of you is using when registering on Jonnys server.
4. The thing with YouTube, advertisement, going public or closing down is, that the server is not playable. You can walk around and maybe smash things, but there is really nothing that remains when you log out. Items are cheated, you fly around, that’s not what the game is about. The idea, that DLU has, is opening a public server as soon as January 2016 if we meet our expectations. There is absolutely no use in having multiple servers with unexperienced admins, if you can have a server that is always state of the art. I know Jonny seems to provide that, but there are systems in the background that you might not know they exist, but are very important to make any progress.
5. People do thrive of a supportive community, challenge, maybe even popularity or pressure. But what you see the most around here is «When is this done» or «It doesn’t work for me». This is just sad. I would like to work on a public project, but I can’t deal with what feels like ignorance to me.
6. «You wouldn’t be able to know if they’re working on it, if they’re finished, if anything is even being done.» I interpreted this sentece as a fear that people may not work on it. I get that it doesn’t mean that, but playing LU in the end is still the final goal. And Darwin uploads videos to YouTube occasionally if you want to see proof.
7. DLU is different from LUNI, that’s why you don’t get information on what it does here. DLUs main target is LU veterans, mostly gathered in the original LUR skype group. Darwin will ocasionally post updates there. But he has no interest in the community on this site.
8. I like your (@Buggot) answer to #6. I could just walk away, and maybe should at times. But I don’t like it when people start getting wrong ideas about what this is, so I’ll post stuff like that.
9. A good way to read about LUNI (which spawned DLU initially) is probably http://luniserver.sourceforge.net/forum2/index.php. But you won’t find much about DLU itself.
10. The project was open source on SourceForge. Timtech uploaded the server to his site which made Raffa rage and burn, then Jon002 and some others moved to timtechsoftware.com and GitHub. People REALLY SHOULD STOP guessing that things are simple. Timtech tried to give the community what they wanted, following his ideals. He is not a developer, but he choose to ignore those who were. Then a flamewar started and poeple went insane, creating polls like on here: http://luni.wikia.com/wiki/LUNI_Wiki. The most mature reaction was probably by humanoid/lcdrs again, who chose to stay quiet, work by themselves but publish an amazing documentation for others to work on LU too.
11. It’s true that Timtech brought a lot of us here. I came here that way too, but I’ve since learned about the LUNI history, and I’d rather have things work out differently.
12. Yes we do have communications in DLU, and yes, this site would be the worst place to discuss working on DLU.
13. I agree with the general idea of closed projects dying. I was lucky to find the nearly abandoned code open source to work with. If DLU were to die, I would probably publish what I have (depending on the way it dies and what Darwins opinion is). But I can assure you, it’s not dying at the moment.
I hope this clears up some confusion.
Sincerely, @Xiphoseer
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