Reply To: Team Work?!
Well stated, Xipho. Teamwork is not necessary when teams are not doing work, but freeloading. Teamwork is not necessary when there are no teams, but only whining and complaining. Teamwork is not necessary for the arrogant. Teamwork does not exist until a team proves that they are a team. While DLU remains closed source, a few people have been considered to be added in the past. I am uncertain if “acceptances” are still going on, but if you make great progress (it doesn’t have to be new, just something thats worth something), consideration will take place, but even so, I still cannot make a guarantee that one will join, for that is Darwin’s call.
Back to the topic about teamwork. These “teams” that are “active” do not work. Ion and LUR is a ripped and slightly modified version of Xiphoseer’s source code. Sure, everyone has to start somewhere, but sending two game messages such as “SendMission” that occupies… what, 6 bytes? I’m gonna guess? Of the game message content anyways, not including the id and whatever. Anyways, back to the point. Some people that made themselves useful when there was no documentation:
Kee225 (Kendal Nelson),
Jonny / CuzItsJonny
and possibly CDFalcon Dev. I don’t know too much about his experiences.
To be honest with you, i’d like to finish this server emulator and then play the game.
I don’t care about “teamwork” with other teams. More teams does not mean more productivity.