Change Spawn location
August 29, 2015 at 4:58 pm #392
How do I change my spawn location? When I change to a world via a HEX file, I will spawn outside of the world. Sometimes I will spawn on the world, and other times I will spawn below or outside it. An example would be the Venture Explorer, as I spawn underneath the ship and will fall for ever.
Is there a way to change the spawn location when you change the world?
Thanks ahead of time. 🙂August 29, 2015 at 5:40 pm #393
You can change your spawn location but that’s not really a simple easy thing that everyone wants to explain to the community all the time. 😛 But I can give you a tip. If you start hitting space around 80% loading your jetpack will start and you won’t be on the bottom by the time you login. Because I know flying all the way back up to the VE sucks. So yeah just start hitting Space around 80%.August 29, 2015 at 5:56 pm #396
The player’s position is in three little endian floats, as illustrated by the following picture:August 29, 2015 at 6:38 pm #397
Tim, what you’re showing here is not correct. There is a note in the picture saying “Player position is probably for preloading content near the player” and that’s the case. It’s not possible to change your spawn location by editing the LOAD_STATIC_ZONE packet (a.k.a. char_aw2.bin).August 29, 2015 at 6:49 pm #399
Thanks that helps a little bit. So the player position actually isn’t related to the spawn point? What file would need editing?
I also have a couple other questions as well:
- what is map instance?
- what does changing the “battle world” hex to 04 do?
- where do I find the map id?
I don’t know if its as easy as this, but is there a place, file, or something where world data is stored (i.e NPC spawn, enemy spawn, smashables, etc)? Also is there a way to enable in game player customizability (i.e item use)?
I know you all are busy, but is there any chance that you guys will create a wiki with everything you know, or is this all private?
Sorry for all the questions. 🙂
August 30, 2015 at 2:32 am #401
- This reply was modified 1 year, 3 months ago by Xiphoseer. Reason: fixed html (i guess)
I’ll try to answer your last question. All enemies and NPC’s are spawned dynamically. So, you need a RM (Replica Manager) which generate new enemies after some time. Sadly, the other devs and me don’t know how to fully use & implement the RM. Your spawnpoint also only can be changed by RM. This means you will have to wait (or help developing).
As long as you hope, you can.
XYQuadratAugust 30, 2015 at 8:24 am #405
Huh you have issues with spawning, I don’t everything is fine with meAugust 30, 2015 at 8:44 am #408
@hailstorm, when you log out and log back in, you used to reappear where you logged out. That means when joining a world, any position is possible. The problem with the coordinates is that the server uses the RM to spawn a Player object that you then control. It’s this Player object that is responsable for where your minifigure finally appears.
– When you logged into LEGO Universe and were on the same map as your friend but couldn’t see each other, you were on different map instances, that’s at least how I see it atm. map clone is also there, i think it has something to do with properties.
– I have sadly no idea what that does
– There is a list of map ids at Infos/Worlds on this site.
There is a place where all this is stored, but it doesn’t really help to know it without the knowledge how to implement it into the server. Character customization will come.
Actually we hope to create some docs, and there already are some, but it depends on what you know and what you plan to do.August 30, 2015 at 12:34 pm #413
I would Recommend Using EasyWorld Changer since it works better than hex, I can’t see my friend even though were on the same mapAugust 30, 2015 at 12:37 pm #414
EasyWorld Changer does nothing else than change hex values afaik, but is easier to use, yes. Is the second sentence a different question?August 30, 2015 at 12:47 pm #419
yes its a different question
August 31, 2015 at 5:13 am #430
- This reply was modified 1 year, 3 months ago by LEGO Scooby Doo.
You can’t see other players, because the server can not at this point send information about one player to other players, e.g. create them for the client or update their position.August 31, 2015 at 6:49 am #438
What do you mean by create them for the client or update their position. and howAugust 31, 2015 at 7:51 am #441
There is a system the client software requires us to use, that manages all objects in the game. When anything appears in your game, this system “created” it for your client. At the moment that only works for the player your joining the server with, and no form of recieving updates from the server is implemented.August 31, 2015 at 8:43 am #446
so is there any way to play together if yes how
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