What's Going on with DLU – Jon002
October 28, 2016 at 11:04 pm #6957
Hey everyone, from what people have been asking recently, I really want to explain what’s taking so long with Darkflame LEGO Universe (DLU) and why I urge people to stop waiting and rather keep a lookout instead.
We have made some amazing progress over the past year (I have personally witnesses / worked on it), but we are not ready to stage a release yet. It’s painfully long work, and many of us (myself included) are in college or have jobs and don’t have a ton of free time (and trust me, I could spend 8 hours a day for a week and still make only small progress). Nevertheless, sometime in the next two years or so we should have something playable. The reason is that deadlines are hard to meet due to the nature of the server we are recreating, and thus we chose not to hold ourselves to them. The best way I can describe this is that it is done when it’s done. In addition, what we want is a working game. LEGO Universe is not a new game being developed from scratch – not only do we have to code a server, but we also have to figure out how data is sent between the server and the client or vice versa. Yes, lcdr and humanoid (the original creators of the server) have done a good deal of public research, but there’s still plenty that isn’t covered and must be deduced, which for many can take years (our team is good though!). So if we were to release now, you may be able to do some things, but more than likely you would have a lot of issues that we can’t help right now, so we want to make it playable first.
But don’t worry – LEGO Universe has not died. Now, I would highly urge people to live their lives as they wait for the project to be released (don’t let this hold people back in anxious waiting) but when we are done, y’all will be some of the first to know. Study in school, get jobs, go to college, get married, and live your life all the while keeping an eye out for us in the background. Listen – we want to open up as much as y’all as our team is small – terrible for playing an MMOG :P. But we will eventually open something if we quit or finalize the project.
October 29, 2016 at 5:12 am #6960
- This topic was modified 10 months, 3 weeks ago by jon002.
Live your lives, make amazing things and at some point in the future DLU will be here 🙂October 30, 2016 at 11:17 am #6965
Well said. I look forward to DLU’s completion.November 8, 2016 at 4:34 pm #6989
Sounds really nice. It’s incredible they you all are taking the time to do this out of your love of a game. Is there an email list or something I can get on for news?November 9, 2016 at 12:08 am #6991
@stonebuster123 They have a Twitter account you can follow it’s named Darkflame Universe.November 14, 2016 at 12:26 pm #7039
will there be swearing?November 15, 2016 at 6:47 am #7047
Oh dear…January 23, 2017 at 9:31 am #7278
In theory, what would it take to fast-forward this project to completion?
Donations? More people working on it? Other people working on it? Someone who worked on it?January 23, 2017 at 10:31 am #7279
By “Someone who worked on it?” I meant someone who worked on the original project.January 23, 2017 at 1:17 pm #7281
@jarre To be honest, donations / other people won’t necessarily speed up the project as a lot of what we are doing is research, which is just time consuming (and a lot of us are in the workforce / college so we work on DLU in our free time).
As for people who originally worked on LU (presumably the devs you probably mean), they are under a lifetime NDA and so they cannot contribute anything without facing a lawsuit from LEGO. So unless one of them is willing to undergo all sorts of financial destruction, we’re not able to get information from them.February 15, 2017 at 12:04 am #7318
i’m brand new to the reopening closed games scene, if you can call it that, I play TLOPO, and since that is open beta, how does this compare in progress, and is it harder to code servers since you can build worlds? also will it all be free to play? sorry if these questions were answered elsewhere, I haven’t really looked around too muchFebruary 15, 2017 at 6:10 am #7319
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