Reply To: Hello Everyone!
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Hi, @Fearnbuster, welcome at LUNI. If you want to have a look at the source, head over to github.com/LUNIServer/UniverseServer and download the source to get used to it.
Having C++ knowledge is really great, however keep in mind that the major difficulty in this project is to understand how the server is supposed to behave, what packet structure it needs, and where to get appropriate data from. Absolutely have a look at this, a public documentation on many of the packets.
If you have specific questions about the server, feel free to ask, however general support questions and stuff in the FAQ will not be answered. Not wanting to discredit him, but TimTech is not a developer, he manages the community on this site, but development happens mostly over Skype.
Don’t get your hopes up too high for a fully open source project. On several occasions, people around here proved that they expect much more of the project than it currently has (although it is being worked on), so public development mostly led to annoying people, anger and frustration. Most development teams that work on LU are therefor working privately, and for various reasons, I can’t really push code at the moment either.
But don’t get me wrong here, i’m not trying to discourage you. Get the source, and look through it, if you prove to be qualified enough to make real progress and are an appropriate person to work with, you can get in touch with us and we’ll see what happens! I’d like to have a real open source project too, but a this point it just isn’t working.
One very important tip to you and anyone wanting to work on LUNI: We are beyond the point of introducing stuff into the server wherever we think it fits. The greater schemes slowly become apparent and just having a field in the database and sending that value to the client doesn’t do the trick. So don’t bother fixing that up, it’s not valuable and would need to be changed at some point anyways.
If you want, here is a personal task from me: Find anything related to the “IM”. I only just found out about it myself, it’s nowhere in the source code or client files (afaik) so don’t be disappointed if you don’t find anything.
By the way, I haven’t introduced myself, please excuse me.
I’m @Xiphoseer, Developer,
working on LU since summer of 2015
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