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I've decided to help in LUNI


Home › Forums › General Discussion › I've decided to help in LUNI

  • This topic has 27 replies, 6 voices, and was last updated 9 years, 6 months ago by Alanzote.
Viewing 15 posts - 1 through 15 (of 28 total)
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  • Author
    Posts
  • October 27, 2015 at 4:34 pm #1836
    Alanzote
    Participant

    I’ve seen that LUNI is getting much closer to the FULL LU than Lego Universe Rebuild ( no worryes, I am still developing LUR ), and I’ve decided to help a little in LUNIs code.

    I just have two problems…
    “File Not Found: winstock2.h”
    “File Not Found: ws2tcpip.h”

    Any Ideas?

    October 27, 2015 at 4:45 pm #1837
    Alanzote
    Participant

    EDIT:
    “File Not Found: winsock2.h”
    “File Not Found: ws2tcpip.h”

    • This reply was modified 9 years, 6 months ago by Alanzote.
    October 27, 2015 at 4:51 pm #1839
    Lego king
    Participant

    Great to see you join. Right now I don’t have much time to learn c++ since I’m learning Spanish and I have limited time to get to my Mac with Windows but on the bright side next year I can learn c++ more in school. 🙂

    Lego king

    October 27, 2015 at 4:59 pm #1840
    tigerstar144
    Participant

    Yay! More help is great 🙂

    October 27, 2015 at 5:05 pm #1843
    Alanzote
    Participant

    If I could resolve my “file not found” errors, then, yes, LUNI will have another dev.

    • This reply was modified 9 years, 6 months ago by Alanzote.
    October 27, 2015 at 5:32 pm #1845
    Alanzote
    Participant

    I fixed file not found, now i getting more 6 weird errors…

    October 27, 2015 at 5:52 pm #1846
    Alanzote
    Participant

    Resolved 5,

    LEFT:
    “1>EnvironmentalObject.obj : error LNK2019: unresolved external symbol “public: class DestructibleComponent * __thiscall EnvironmentalObject::getDestructibleComponent(void)” (?getDestructibleComponent@EnvironmentalObject@@QAEPAVDestructibleComponent@@XZ) referenced in function “private: void __thiscall EnvironmentalObject::initializeObject(unsigned long)” (?initializeObject@EnvironmentalObject@@AAEXK@Z)”
    I have no idea on fixing that…

    October 27, 2015 at 5:59 pm #1847
    HappyAngryCatfish
    Community Helper

    What server version?

    October 27, 2015 at 6:02 pm #1848
    Lego king
    Participant

    My words of advice is to make sure you downloaded visual studio with the c++ redistributable package.

    lego king

    October 27, 2015 at 7:06 pm #1849
    Alanzote
    Participant

    @lego-king , yes, I had.

    @happyangrycatfish
    , the latest one in jaller200 GitHub. ( I know it’s unstable, I commented the lines, but neither Login works! If something is allready perfect, why would you change it? )

    October 27, 2015 at 7:28 pm #1850
    Timtech
    Keymaster

    In the Solution Explorer (top-right) window of Visual Studio, right-click on “LUNI Server” (directly underneath “Solution ‘LUNI Server’”) and select “Properties”. Navigate to “Configuration Properties” > “C/C++” > “General”.

    What is “Additional Include Directories” set to?

    October 27, 2015 at 7:45 pm #1860
    HappyAngryCatfish
    Community Helper

    I’d download the one from Xipho’s page to get started.

    October 28, 2015 at 7:18 am #1874
    Alanzote
    Participant

    I used Xipho’s and I had no errors.

    Developing something…

    October 29, 2015 at 10:43 am #1907
    Alanzote
    Participant

    I quit, say thanks to “Xiphoseer” for this.

    October 29, 2015 at 4:02 pm #1908
    Xiphoseer
    Moderator

    I’m actually interested in your reasoning to this. I understand that you might feel offended, and I apologise for that part of the story, but my point is still valid. I am open to discuss that with you, but from my point of view the direction that github issue discussion took was not appropriate.

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