The BlastClient
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Home › Forums › General Discussion › The BlastClient
Hi everyone,
As some of you know, there is a client called “BlastClient” (because of blasterbuilder).
This client is, in contrary to nexus2, complete and contains all necessary data.
Timtech, can you remove the nexus2 with the BlastClient?
As long as you hope, you can.
XYQuadrat
PS: The new client is only 11 GB decompressed, means 2 GB less storage used 🙂
Interesting. I don’t want to make such a drastic change as removing Nexus 2 quickly, so I’ll ask some others what they think. At any rate, I’ll get this client hosted right now 🙂
Hey, do you know exactly what resources are missing from the Nexus 2 client? If this one is smaller, it doesn’t make 100% sense. Also, I thought Nexus 2 was more or less complete…
Hmm, let’s see. This client is missing the following files when compared to TTS .pk files:
– res\pack\_loc\en_gb\mesh1.pk
– res\BrickModels\UserMade\373\
– res\BrickModels\UserMade\731\
– res\pack\maps4.pk
– res\pack\mesh4.pk
– locales\locales
– legouniverse.exe:Zone.Identifier
However, it has the following files that are not in our current clients:
– res\_loc\
– res\BrickModels\UserMade\{004,013,014,016,017,035,047,048,051,052,058,059,063,065,067,071,077,084,085,087,089,095,097,103,105,112,119,121,124,127,141,146,152,165,181,185,207,213,215,237,243,244,258,259,262,263,265,269,270,281,291,292,294,296,301,302,317,337,384,386,396,404,405,409,414,426,427,435,446,459,462,499,500,518,520,542,551,570,581,585,612,616,619,623,632,634,637,644,663,673,681,687,692,693,694,695,696,697,699,701,702,704,705,732,735,737,746,752,761,763,765,784,805,814,817,820,834,860,863,864,865,866,873,874,875,877,879,884,887,944,945,947,948,949,956,957,958,970,994}\
– res\pack\_loc\de_de\
– res\audio\ndaudio\vo\Danish\
– res\audio\ndaudio\vo\Dutch\
– res\audio\ndaudio\vo\French\
– res\audio\ndaudio\vo\German\
– res\audio\ndaudio\vo\Italian\
– res\audio\ndaudio\vo\Norwegian\
– res\audio\ndaudio\vo\Portuguese\
– res\audio\ndaudio\vo\Spanish\
– res\audio\ndaudio\vo\Swedish\
– res\names\_loc\
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