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The Nexus 2 client source code?


Home › Forums › Help and Support › The Nexus 2 client source code?

  • This topic has 4 replies, 3 voices, and was last updated 8 years, 11 months ago by Timtech.
Viewing 5 posts - 1 through 5 (of 5 total)
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  • June 8, 2016 at 11:05 pm #6147
    robomike27
    Participant

    Hey people of the luni server! Just wanting to know where is the source for the nexus 2 client that I can download or how it works?

    June 9, 2016 at 2:26 am #6149
    HappyAngryCatfish
    Community Helper

    Rumor has it, the downloads page has a link (͡° ͜ʖ ͡°)

    June 9, 2016 at 3:21 pm #6162
    robomike27
    Participant

    So what you’re saying is it is under the downloads, if I go to the client section I should find a source code to them. If if your not talking about those links there and is instead talking about “LUNI Server” which does have a source code to their server but is not the source code. I also need it to understand how the server communicates with the client in order to figure out where the map (world) files are located.

    June 9, 2016 at 7:45 pm #6164
    HappyAngryCatfish
    Community Helper

    what in the world are you talking about when you say “source code” If you want to extract the client you can use the PKExtractor.

    June 10, 2016 at 2:18 pm #6176
    Timtech
    Keymaster

    If you are looking for the client’s assets, do like @happyangrycatfish suggested, and use the LUPKExtractor.
    If you want C-like pseudocode, I recommend IDA’s Hex-Ray plugin. But the code will most likely be completely useless to you.
    And if you want to modify the machinecode at runtime, CheatEngine has some great functionality for that.

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