Fearnbuster
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@Xiphoseer, that repository is definitely not the one that I have. I downloaded the one that I was brought to when I clicked on the “develop” link that is on this website’s home page (this one: https://github.com/jaller200/LUNIServerProject).
Does “IM” stand for “Instant Messaging”? I would assume not, because the chat system already works…
FearnbusterParticipantNo worries @XYQuadrat, thanks for clearing things up for me.
I sent you a contact request on Skype.
@Xiphoseer said that most development is done through Skype, is this the channel (for lack of a better word) that is used?FearnbusterParticipantHey @XYQuadrat,
I really don’t like to double post, but I have a few questions.Where is the community chat located? I have searched the LUNI forums, the TimTech Software website, and even the LUNI repository on GitHub and I can’t find a link to it.
I have a few questions for you as well, @Xiphoseer.
I was watching the videos of the public servers, and I noticed that both of them allow you to use the chat functionality and to equip items from your inventory.
Neither of these functions work in the current version of LUNI in the GitHub repository, so I was going to see if I could get them to work.
Now that I found out that the functionality of both has been restored, it wouldn’t make sense for me to reiterate what has already been done, so my question to you is: would Johhny/Jon/CDFalcon (and anyone else who may have helped make the public servers) give me a copy of there server if asked them to? If so, how can I get in contact with them?Also, in your first post, you asked me to look for anything that had to do with something called the “IM”, what is that and where do you suggest I look for it?
- This reply was modified 9 years ago by Fearnbuster.
FearnbusterParticipantHi @XYQuadrat,
Thanks a lot for the welcome!Also, thank-you for the chat invite. I’ll definitely check it out.
To @Xiphoseer,
Sorry for the term mix up, I wasn’t thinking.
Source-code is the original code before it is compiled.Yea, those are the remains of the decompilation, I kept the original client from before Lego Universe shut down, and they are not in it.
FearnbusterParticipantHey @Vernerl,
How are you?To @Xiphoseer, never mind about my first question.
At first I assumed (falsely) that the “libmysql.lib” was made by a LUNI developer, so I thought that I had to acquire from one of them, but then I wondered if it actually was made by a LUNI developer and sure enough, I Googled it and it was not made by a LUNI developer, but comes with the MySQL program.I now have the server to running and am able to join it with the client, so as far as that goes, everything is working fine.
However, if you could answer my second question when you have time, that would be great.Thanks a lot.
- This reply was modified 9 years ago by Fearnbuster.
FearnbusterParticipantHey @Xiphoseer,
Thanks a lot for making me feel welcome!I took a look at the packet documentation and I will definitely continue to browse through it; thanks for providing a link to it.
I have acquired all of the necessary components, such as VS C++ 2013, XAMPP, the client, and the LUNI project from GitHub.
It’s sad to hear that the LUNI project isn’t truly open source and the reasons why it isn’t. I don’t expect the LUNI project to go forward very quickly, in fact, the more I look into it the more afraid I am that I won’t be of much help as I have little experience in network structure and syntax, so a lot of what I am reading is foreign to me; I can pick up on things pretty quickly, but it is foreign to me nonetheless.
I do have a couple of questions:
1. When I try to build any of the 4 server versions (stable and unstable alike), both RakNet and SUtil will build but not the LUNI Server.
It fails for the reason of not being able to load the file “libmysql.lib” (error code: LNK1104).I searched the entire “LUNIServerProject-master” folder for the “libmysql.lib” file using the search function that is built into Windows Explorer, but it came up with no results, so my question is, do you know where can I acquire this file?
2. When I was reading through the packet documentation that you referred me to, I noticed that it would occasionally mention the client source code.
I would like to be able to look at this code, but I am not sure as to which file(s) it is.
I know it is within the “client” folder and is not in any of the sub folders, so I assume (but am not sure) that most, if not all of the remaining files are the source code.If this is the case, then I have one more question: is all of the source code in Assembly and/or machine-code?
The reason that I ask this is, because I have been googling the names of some of the extensions and many of them have to do with the Assembly language (the “i64” extension is one).I hope that it isn’t because if it is, then, as I said before, I will understand little to none of it.
Thanks for all of the help @Xiphoseer, and I hope that I am not too much of a noob.
P.S. I truly desire to make real progress on the LUNI project, but desire is nothing without ability (the same go for the converse as well), so I guess will just have to wait and see what happens.
- This reply was modified 9 years ago by Fearnbuster.
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