LEGO® Universe Newly Imagined
Menu
  • Home
  • Download
    • Music
    • Server Progress
  • Forums
  • Info
    • People
    • World
    • FAQ
    • Objects
  • Tutorial
    • Compile in Visual Studio
    • Server 0.3
    • Server 0.4 (Pre-2)
    • Server 0.5.1
  • Home
  • Download
    • Music
    • Server Progress
  • Forums
  • Info
    • People
    • World
    • FAQ
    • Objects
  • Tutorial
    • Compile in Visual Studio
    • Server 0.3
    • Server 0.4 (Pre-2)
    • Server 0.5.1

Reply To: LU Client and IDA


Home › Forums › General Discussion › Tinkerer’s Corner › LU Client and IDA › Reply To: LU Client and IDA

November 13, 2016 at 5:54 pm #7033
Timtech
Keymaster

Scrap that, I ran into some problems with exporting the machine code. Oh well, the Hex-Rays was the important thing, right? I was able to decompile legouniverse.exe to a C-like pseudocode (I had to override some type of autoanalysis, so I’m not exactly sure if it completed all the way). If it looks like something is missing I can try again tomorrow.

Anyways, here it is:

http://timtechsoftware.com/uploads/legouniverse.c.7z

The full legouniverse.c is 102,267,075 bytes, but with PPMD:o32 it compressed to 7,714,529 bytes.

Comments are currently closed.

Preferred Language


  • English (en) English (en)
  • Deutsch (de) Deutsch (de)
  • Español (es) Español (es)

Search the Forums


Recent Topics


  • Happy New Year
  • FORUMS CLOSED

Forums

  • General Discussion

Important Sites

  • LU Server Projects Github online
  • Community Discord online
  • Search the LUNIverse

    Please Note

    The LEGO Group has not endorsed or authorized the operation of this game and is not liable for any safety issues in relation to the operation of this game.

    Copyright © 2015-2021 LUNI™ Server Project

    Hosted by TimTech Software