LEGO® Universe Newly Imagined
Menu
  • Home
  • Download
    • Music
    • Server Progress
  • Forums
  • Info
    • People
    • World
    • FAQ
    • Objects
  • Tutorial
    • Compile in Visual Studio
    • Server 0.3
    • Server 0.4 (Pre-2)
    • Server 0.5.1
  • Home
  • Download
    • Music
    • Server Progress
  • Forums
  • Info
    • People
    • World
    • FAQ
    • Objects
  • Tutorial
    • Compile in Visual Studio
    • Server 0.3
    • Server 0.4 (Pre-2)
    • Server 0.5.1

Where is CDClient.fbd located in .pk's?


Home › Forums › General Discussion › Where is CDClient.fbd located in .pk's?

  • This topic has 1 reply, 2 voices, and was last updated 9 years, 3 months ago by Xiphoseer.
Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • February 14, 2016 at 11:17 am #3764
    alanzote-new
    Participant

    Alanzote here, I got a problem with my account in this site, I couldnt post anything, so I had to create a new account.

    So, I need help on finding what .pk file CDClient.fdb is hiding on, any ideas?

    Thanks,
    Alanzote.

    February 14, 2016 at 1:58 pm #3766
    Xiphoseer
    Moderator

    Hi @alanzote-new,

    normally, nobody cares in which pk file the fdb is specifically, since there is no reason not to unpack the full client. If you knew how the pk extraction process works, you would not need this information at all. So I assume, there is some arcane patcher issue that makes you want to manipulate the fdb to update the client. This wont work easily. There is more to repackaging new data than just manipulating some bytes.

    Furthermore, coming here, and saying “I need help” is pretty ridiculous, since Egmo as the one you develop for doesn’t seem to care about those who know this kind of stuff. Tell him to react to my post on his forums first, then I might write a tool to find out which file has the cdclient.

    I guess you’ll find someone who’ll tell you the answer aanyways. It is neither difficult nor private information, in fact much of the pk file extraction process is documented nicely by some awesome people. I’m not saying this because I don’t want you to have this information, but because I want people to realize, that you actually slow progress by pissing off the people who have experience.

    Lastly, this is not your issue but Egmos. But by working with him, you chose to make it your issue too.

  • Author
    Posts
Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.
Log In

Comments are currently closed.

Preferred Language


  • English (en) English (en)
  • Deutsch (de) Deutsch (de)
  • Español (es) Español (es)

Search the Forums


Recent Topics


  • Happy New Year
  • FORUMS CLOSED

Forums

  • General Discussion

Important Sites

  • LU Server Projects Github online
  • Community Discord online
  • Search the LUNIverse

    Please Note

    The LEGO Group has not endorsed or authorized the operation of this game and is not liable for any safety issues in relation to the operation of this game.

    Copyright © 2015-2021 LUNI™ Server Project

    Hosted by TimTech Software