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Jonny


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Viewing 15 posts - 1 through 15 (of 17 total)
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  • Author
    Posts
  • January 2, 2017 at 10:08 am in reply to: Happy New Year #7223
    Jonny
    Participant

    Thanks! The same wishes go to you, m8! And of course to the entire community. ^^

    December 19, 2016 at 1:59 am in reply to: The locale.xml of LUTranslator #7162
    Jonny
    Participant

    It should work now.

    December 14, 2016 at 6:54 pm in reply to: The locale.xml of LUTranslator #7146
    Jonny
    Participant

    There actually is a way for you to get the locale.xml I am using.
    Just do the following:

    Step 1: Use [WINDOWS] + [R].

    Step 2: Type “\\jalup.jonnyvps.de\” into the text field.

    Step 3: Click “OK”.

    Step 4: Log in with ANY username-password-combination.

    Step 5: Copy the locale.xml from the client files to your desktop.

    December 14, 2016 at 2:06 pm in reply to: The locale.xml of LUTranslator #7144
    Jonny
    Participant

    Hallo and thanks for the information, Tim!

    After some trial and error with the font libs and the available fonts I found out that the German font pack provides all the characters we need to display every language except for Russian properly using LU’s normal font. Russian requires to use New Times Roman though. But that’s nothing new I guess.

    All I need to implement now to have JALUP ready for its release is the possibility to run the client on macOS.

    Hope I’ll get to install a macOS VM on my computer within the next few days.
    Cuz then we’ll have a perfect patcher-client-combination.

    Sincerely
    Jonny

    November 9, 2016 at 2:06 pm in reply to: LEGO Universe Reborn Forums, Website & 24/7 #6993
    Jonny
    Participant

    Now that Coolgametube is the leader of LUR I really hope this project gains a better reputation and makes actual progress. Good luck!

    October 6, 2016 at 1:56 am in reply to: New to luni any server ideas? #6887
    Jonny
    Participant

    Do you think the public servers list would have an empty slot if there was another server available? ;P

    September 27, 2016 at 6:53 am in reply to: Help with Logging On #6846
    Jonny
    Participant

    Change the part where it says

    lu.jonnyvps.deionservers.bluebucketuniverse.com

    to

    lu.jonnyvps.de

    • This reply was modified 8 years, 7 months ago by Jonny.
    September 26, 2016 at 2:05 am in reply to: login question #6841
    Jonny
    Participant

    You will have to register an account on http://lu.jonnyvps.de/ to play on my server. You then can use the registered account in the login screen.

    September 13, 2016 at 2:52 am in reply to: A new client #6747
    Jonny
    Participant

    I need a way to constantly update it so I guess it’ll be better if I host it.
    About the rest… I think it’s a great idea to integrate the LU Translator into the client.
    Though it would be quite unncessary because I will write a custom patcher to download the client files and update the locale/boot options.

    July 30, 2016 at 5:32 am in reply to: Hey! #6453
    Jonny
    Participant

    THANKS EGMO…

    THANK YOU FOR NOTHING!

    April 18, 2016 at 7:54 am in reply to: Merry Christmas & LU Translator #5606
    Jonny
    Participant

    @cxopa, look at the date of the first post.

    • This reply was modified 9 years ago by Jonny.
    April 1, 2016 at 6:03 am in reply to: New Valiant Weapons #4949
    Jonny
    Participant

    If you’re talking about their LOTs…

    The Nightlasher = 13275
    The Slitherstriker = 13276
    The Energy Spork = 13277
    The Zapzapper = 13278

    You can get them using the gmadditem command on the Ion Universe public server.
    (Of course you can also host your own server, but that’s much more difficult)

    March 30, 2016 at 8:44 am in reply to: My source code is now public #4864
    Jonny
    Participant

    And just for the Egmos around here…

    When using my source code you have to follow Xiphoseer’s public server requirements!
    LU Public Server Requirements

    November 19, 2015 at 9:17 am in reply to: TimTech #2222
    Jonny
    Participant

    I’m not working for LUNI. I’m working on my own server and will adjust it to my needs.

    August 29, 2015 at 6:38 pm in reply to: Change Spawn location #397
    Jonny
    Participant

    Tim, what you’re showing here is not correct. There is a note in the picture saying “Player position is probably for preloading content near the player” and that’s the case. It’s not possible to change your spawn location by editing the LOAD_STATIC_ZONE packet (a.k.a. char_aw2.bin).

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