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Timtech


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Viewing 15 posts - 436 through 450 (of 596 total)
← 1 2 3 … 29 30 31 … 38 39 40 →
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    Posts
  • October 28, 2015 at 6:52 am in reply to: I would love to help! #1871
    Timtech
    Keymaster

    Well @chooksta0 the HTML skill is used in web-based interfaces like the UniverseLauncher, the web-based CMS/GUI that is used for easy registration of accounts and for other things related to a specific UniverseServer which is usually on the same IP.

    October 28, 2015 at 6:49 am in reply to: Welcome to the luniserver.com forums! #1869
    Timtech
    Keymaster

    Welcome to the community, FrostyCloud! I’m glad you found us 🙂 we definitely understand that new users usually don’t have coding abilities, which is fine. You don’t even need to help us at all, but spreading the word is a great way to start.

    October 28, 2015 at 6:43 am in reply to: LEGO Universe forum category #1868
    Timtech
    Keymaster

    I don’t think I ever got too much feedback about the forum structure. Having an off-topic for LU or for LEGO/computer-related stuff seems like a good idea. If we were to add this, I think it would go best as a subforum under the “General Discussion” forum. What do you think?

    October 27, 2015 at 7:36 pm in reply to: Help for downloading 0.6.1-0.6.3 #1855
    Timtech
    Keymaster

    The only new thing is the MySQL requirement which is needed for further development. Although it was a step in the right direction, there’s not too much real progress in the versions of 0.6.x except that you can save your character, do some basic chatting, and travel via the launchpads.

    October 27, 2015 at 7:32 pm in reply to: I would love to help! #1854
    Timtech
    Keymaster

    What languages do you know? You might be able to translate something. Also, if you know C++ you can develop directly. We also have some things in HTML/CSS/JS/PHP and Xiphoseer’s patcher is in VB. You could also torrent the client and leave it seeding for others to download.

    Other than that, just attracting people to the project is enough.

    October 27, 2015 at 7:30 pm in reply to: Cannot Log on #1852
    Timtech
    Keymaster

    So you are trying to connect to a local server, make sure 0.5.1 is running with auth/char/world started before launching client\legouniverse.exe and make sure first that client\boot.cfg (it will just say boot if you have file extensions hidden) has AUTHSERVERIP=0:localhost,

    October 27, 2015 at 7:28 pm in reply to: I've decided to help in LUNI #1850
    Timtech
    Keymaster

    In the Solution Explorer (top-right) window of Visual Studio, right-click on “LUNI Server” (directly underneath “Solution ‘LUNI Server’”) and select “Properties”. Navigate to “Configuration Properties” > “C/C++” > “General”.

    What is “Additional Include Directories” set to?

    October 27, 2015 at 8:32 am in reply to: Help for downloading 0.6.1-0.6.3 #1829
    Timtech
    Keymaster

    Go to the FAQ > Server > Question #2

    October 26, 2015 at 7:12 pm in reply to: Is it over? #1815
    Timtech
    Keymaster

    @chookstao Hopefully. Enemies will take some work by the developers (which doesn’t include me at this point, thus I have no clue really) but I have seen a little bit of work on missions and quests. Don’t expect anything soon, though…

    October 26, 2015 at 6:58 am in reply to: Mission IDs #1795
    Timtech
    Keymaster

    Sure @Alanzote I added them to https://luniserver.com/info/world/ so I hope @LegoClub got them right.

    October 26, 2015 at 6:49 am in reply to: Is it over? #1793
    Timtech
    Keymaster

    No clue when anything will be added though.

    October 25, 2015 at 12:43 pm in reply to: Your Favorite LU Music #1706
    Timtech
    Keymaster

    Spaceship Entrance is quite cinematic. I also like the Frostburgh and Shooting Gallery tracks.

    October 25, 2015 at 12:38 pm in reply to: A few more issues #1704
    Timtech
    Keymaster

    @tigerstar144 you can easily launch the .jar file as long as you have Java installed. Then, just follow the instructions be locating your 0.5.1 installation, choosing a character, and choosing a world.

    October 25, 2015 at 12:32 pm in reply to: NPCs in Red Blocks #1701
    Timtech
    Keymaster

    The concert area was one of the areas that pwjones has all the packets from. This means that by sending all of these static packets, we can spawn the NPCs. However, from what I understand, finding out which packets spawn the NPCs and more importantly how to edit that to spawn more NPCs is not easy.

    October 25, 2015 at 12:30 pm in reply to: Mission IDs #1700
    Timtech
    Keymaster

    Well you could actually discover the mission names by ID in locale.xml.

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Viewing 15 posts - 436 through 450 (of 596 total)
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