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Timtech


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Viewing 15 posts - 106 through 120 (of 596 total)
← 1 2 3 … 7 8 9 … 38 39 40 →
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  • August 7, 2016 at 6:18 pm in reply to: my concern #6517
    Timtech
    Keymaster

    This is a lie? I talked to you but NEVER about player limits. This was with Xiphoseer and Darwin. Proof?????????????????????????????

    We were on Skype, it was the group chat with Xiphoseer and Darwin as well (months ago, like I said). If it’s no longer 30-40, what is it now?

    August 6, 2016 at 6:07 pm in reply to: Crashes After Connecting to World #6512
    Timtech
    Keymaster

    To answer your question, the server was probably full at the time you connected. But please, ask on LUR’s dedicated forums next time.

    August 6, 2016 at 6:07 pm in reply to: my concern #6511
    Timtech
    Keymaster

    Don’t worry @happyangrycatfish, I heard all this from Matt himself, but since it was a few months ago I didn’t want to seem like I knew everything about the project, because I obviously don’t.

    August 5, 2016 at 2:58 pm in reply to: my concern #6494
    Timtech
    Keymaster

    As I understand it, the current LUNI code on GitHub is about as far as the developers can get (or want to get) without a physics engine. From what I have heard, DLU has received licenses for the Havok® physics engine and thus can develop the server further. I know that at least one developer (Xiphoseer) has switched over to DLU in order to continue development.

    Unfortunately, from what I understand, the use of the Havok physics engine means the server itself cannot be released, neither as source code nor as executables (binaries). This means that, although DLU will offer a much more complete playing experience, it will be limited to a select number of players (30-40 is the current estimate), with no option to self-host a server.

    August 5, 2016 at 2:51 pm in reply to: Uncompressed version? #6493
    Timtech
    Keymaster

    Only the uncompressed version is 12.5 GB (and even then, only the Nexus 2 client is that large, because I accidentally included some music files twice). So as long as you extract the .zip file first, you should be able to run LU directly by running \client\legouniverse.exe as @kee225 explained.

    August 5, 2016 at 2:48 pm in reply to: egmos server #6491
    Timtech
    Keymaster

    There is a hard limit on connections to the LUNI server, but you’ll have to post on Egmo’s forums directly to find out more about how he has things set up. Closing this topic.

    July 30, 2016 at 1:26 pm in reply to: Ich kann das nicht herunterladen in der exe #6454
    Timtech
    Keymaster

    You need to download LEGO Universe (Nexus 2) from https://luniserver.com/download

    Sie müssen LEGO Universe (Nexus 2) Download von https://luniserver.com/download

    July 19, 2016 at 4:39 pm in reply to: How to edit world_2a.bin? #6378
    Timtech
    Keymaster

    You need to download and install python in order to run the script. https://www.python.org/downloads/ Also, not sure why that link isn’t working. I’ll remove it for now.

    After you run the script and get the world_2a-decompressed.bin, delete the original (or rename it to world_2a-original.bin). Then, rename world_2a-decompressed.bin to world_2a.bin, and open it with Notepad++’s HEX-Editor plugin, or any other HEX editor of your choice (but since you already have Notepad++, the plugin is probably easiest).

    • This reply was modified 8 years, 10 months ago by Timtech.
    July 19, 2016 at 1:48 pm in reply to: How to edit world_2a.bin? #6370
    Timtech
    Keymaster

    Well, here is Jon’s original comment. I think that after you decompress the bin and rename it back to the original, you can use a hex editor (like the HEX-Editor plugin for Notepad++) to edit the values according to the link I put in my first post.

    For reference, here is the python script’s source code. All it is doing is decompressing the zlib compression. It’s meant for world_2a.bin, and you run it like python ZLIBDec.py "path/to/file.bin". All credits go to Jon002.

    import zlib
    import sys
    from glob import glob
    
    def zipstreams(filename):
        """Return all zip streams and their positions in file."""
        with open(filename, 'rb') as fh:
            data = fh.read()
        i = 0
        while i < len(data):
            try:
                zo = zlib.decompressobj()
                yield i, zo.decompress(data[i:])
                
                i += len(data[i:]) - len(zo.unused_data)
            except zlib.error:
                i += 1
    
    for filename in sys.argv:
        print(filename)
        for i, data in zipstreams(filename):
            print(i, len(data))
            with open(filename + "-decompressed.bin", 'w') as expanded:
                expanded.write(data)

    Jon’s original link to download the script: http://www.mediafire.com/view/vd9t3qfqg0pff0l/ZLIBDec.py

    • This reply was modified 8 years, 10 months ago by Timtech. Reason: changed the link
    July 19, 2016 at 10:19 am in reply to: How to edit world_2a.bin? #6368
    Timtech
    Keymaster

    I think it’s “SC_[53-05-00-04] (detailed user info)” on http://luni.info/packets/server/

    July 18, 2016 at 5:47 pm in reply to: Can't Properly Get Nexus2? #6363
    Timtech
    Keymaster

    Well, I’m glad that you got your problems fixed 🙂 in client\boot (or client\boot.cfg with file extensions shown) you can change from LOCALE=0:de_DE, to LOCALE=0:en_US,. There’s video tutorials on the tutorials topic for this as well.

    July 18, 2016 at 1:01 pm in reply to: Can't Properly Get Nexus2? #6360
    Timtech
    Keymaster

    @Barc How did you torrent Nexus2? Also, what file does it tell you that you are missing?

    First, I would recommend installing these C++ redistributables and see if that fixes the problem.

    Alternatively, BlastClient is also in a .zip format here. It seems that the MEGA link is down right now.

    July 17, 2016 at 12:49 pm in reply to: Accessing LU's Audio Files. #6348
    Timtech
    Keymaster

    I would recommend the LU PK Extractor. It’s on the downloads page. But if you’re only interested in the soundtracks, you can download them from https://luniserver.com/soundtracks/

    July 13, 2016 at 2:34 pm in reply to: What do I put for logging in? #6335
    Timtech
    Keymaster

    Make sure you are running a server before you try to connect. Version 0.5.1 accepts any username and password, but for the 0.8 strand you’ll have to use the register command on the server’s console. I recommend 0.5.1 to try connecting to first.

    June 27, 2016 at 5:40 pm in reply to: open please the public #6265
    Timtech
    Keymaster

    Unfortunately, the public servers are not ours. I doubt they will be open anytime soon.

    К сожалению, государственные серверы не наши. Я сомневаюсь, что они будут открыты в ближайшее время.

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