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Xiphoseer


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Viewing 15 posts - 76 through 90 (of 182 total)
← 1 2 3 … 5 6 7 … 11 12 13 →
  • Author
    Posts
  • October 31, 2015 at 2:53 pm in reply to: Welcome to the luniserver.com forums! #1937
    Xiphoseer
    Moderator

    @MassiveFilthyViking, Welcome to LUNI.
    If you upload the client somwhere (e.g. Google Docs), we can check it out and see if it is of any use.

    October 30, 2015 at 4:00 pm in reply to: I've decided to help in LUNI #1931
    Xiphoseer
    Moderator

    You couldn’t start it doesn’t mean it doesn’t work. Any work, teamwork or not is useless when trying to fix something that is not broken. There is no “fix” for it anyways, since the server is not multithreaded anymore.

    When you contribute code, ideas, data, tools, docs, etc… you are a contributor. I don’t know what you are answering with this, but yes any help is a contribution.

    It is mostly true that for a full project nobody will understand all of the code someone else wrote. For a small passage that is possible. The thing is that you don’t need to understand that part of the server, you just need to use it. I have to admit though that I still have to document my code.

    October 30, 2015 at 6:49 am in reply to: I've decided to help in LUNI #1924
    Xiphoseer
    Moderator

    Why not use an old version for that?

    October 30, 2015 at 6:47 am in reply to: I've decided to help in LUNI #1921
    Xiphoseer
    Moderator

    But this is exactly the kind of question that the no support policy is for because it’s not documented properly and bound to change in the future.

    • This reply was modified 9 years, 6 months ago by Xiphoseer.
    October 29, 2015 at 10:26 pm in reply to: I've decided to help in LUNI #1920
    Xiphoseer
    Moderator

    Console is neither, just database access. You need to launch auth and world separately to get it to work.

    October 29, 2015 at 6:02 pm in reply to: Old client #1912
    Xiphoseer
    Moderator

    I looked at it, and by a first look it sadly seems like a less complete client of the same version (1.10.64) we already have. I can’t even start it.

    October 29, 2015 at 4:02 pm in reply to: I've decided to help in LUNI #1908
    Xiphoseer
    Moderator

    I’m actually interested in your reasoning to this. I understand that you might feel offended, and I apologise for that part of the story, but my point is still valid. I am open to discuss that with you, but from my point of view the direction that github issue discussion took was not appropriate.

    October 27, 2015 at 3:58 pm in reply to: Cannot Log on #1835
    Xiphoseer
    Moderator

    That post does not contain nearly enough information to help you. What files did you download, what accounts are created, what ip do you connect to,… try again later is normally a could not connect issue.

    October 26, 2015 at 6:52 pm in reply to: Is it over? #1812
    Xiphoseer
    Moderator

    @tigerstar144, you are not expected to know a lot about coding, but the project just is at a stage where you can’t really use it when you don’t know how to develop on it. Enemies are not that easy, that’s all I can say without going into technical details.

    October 25, 2015 at 4:34 pm in reply to: Tutorial for private server? #1721
    Xiphoseer
    Moderator

    @LegoClub, you failed to comply with my rules, see the topic you created for details!

    October 25, 2015 at 4:31 pm in reply to: Code of Conduct / Forum Rules #1719
    Xiphoseer
    Moderator

    Moved Topic Possible Updates List? to trash, because the Question by @tigerstar144 about a Changelog/Update List has already been answered in other topics (See Search: Changelog).

    Deleted Posts #1598 & #1602 from this topic, because the question by @LegoClub about registering to play becomes invalid with the public servers all closed at the moment, and the response by me (@Xiphoseer) becomes irrelevant.

    October 24, 2015 at 4:13 pm in reply to: Tutorial for private server? #1606
    Xiphoseer
    Moderator

    Is that the same folder as luniserver.exe or however the executable is called?

    October 24, 2015 at 2:14 pm in reply to: Tutorial for private server? #1604
    Xiphoseer
    Moderator

    @LegoClub, if you have the time and knowledge to fully explain him how to do it, go ahead. The important part for us is that:
    a) no executables get uploaded anywhere, so everybody has to compile himself
    b) if something breaks anyways, we don’t want to be asked
    c) ONLY use links to the LUNIServer GitHub or official pages like microsoft.com/msdn.com or mysql.com e.g. for external libraries. No third party file host! luniserver.com is allowed too.
    d) If you write down any tutorial, make sure you include a warning that no support will be given, and any request following your tutorial will be redirected to you or ignored completely.

    October 24, 2015 at 2:05 pm in reply to: Server's Going Down #1603
    Xiphoseer
    Moderator

    @LegoClub, no, that would not be allowed either. Maybe CuzItsJonny could get the data legally because he is co-manager of the server, but for the rest of us, we don’t count, since it was a CDFalcon server not a designated LUNI server with us all responsable.

    October 24, 2015 at 12:20 pm in reply to: Tutorial for private server? #1594
    Xiphoseer
    Moderator

    The latest released versions have tutorials on this site, for the unreleased development, no support will be provided. It’s not that different from old versions, we just haven’t set up a standard procedure to do it and don’t want the same questions every time someone tries to set it up. Since you only want to play alone, 0.6.3 or 0.5.1 should work for you. In case you meant the in-dev stuff, I suggest you read the forum rules, as it’s already explained there. Everybody should do that actually.

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Viewing 15 posts - 76 through 90 (of 182 total)
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