Antwort auf: Client Gamedata
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Ok, COOL! thanks for the feedback xiphoseer. :)Oh, so you guys really ARE just recoding the old LU data files then? You’re not making every last thing from scratch, but you’re using proverbial „screenshots“ of LU code and remodeling it to be usable nowadays… Is that close to an accurate statement?
Ok, fully understand that going as far as „updating“ would be hard. (the whole original game was huge, so „new“ content wouldn’t be fully necessary to have a monstrously long game.) If you do at some time decide to head in that direction, I would def help if I could. (would blender ever be of use for making and rendering characters, or no?)
How would the brick by brick mode be any more difficult or different than LDD? Just out of curiosity… I know, probably a „no-brainer“ question, programming wise, but for one who isn’t quite so well versed in that tongue, I really don’t quite understand that, from a user perspective…
Completely get that. Wasn’t sure how much of the old LU you actually had, as far as worlds and content…
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