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Getting updates?


Home › Foren › General Discussion › Getting updates?

  • Dieses Thema hat 9 Antworten sowie 5 Teilnehmer und wurde zuletzt vor vor 8 Jahren, 6 Monaten von HappyAngryCatfish aktualisiert.
Ansicht von 10 Beiträgen – 1 bis 10 (von insgesamt 10)
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  • Oktober 28, 2016 um 8:42 pm Uhr #6955
    austintheepic
    Teilnehmer

    Sorry I am new on these forums, but is LUNI still being developed and getting updates? Or has it stopped?

    Oktober 28, 2016 um 11:00 pm Uhr #6956
    jon002
    Moderator

    @austintheepic, thanks for the question! I’m actually going to use it to explain in detail what’s going on. For your original question, LUNI is simply a community of LEGO Universe fans that have aided us in updating the game in the past. The LUNIServer project is still ongoing as the Darkflame LEGO Universe (DLU) project, started by Darwin. This project is closed-source due to various issues that would arise out of making it public (not least of which would be support / help, which we simply cannot handle right now).

    We have made some amazing progress over the past year (I have personally witnesses / worked on it), but we are not ready to stage a release yet. It’s painfully long work, and many of us (myself included) are in college or have jobs and don’t have a ton of free time. Nevertheless, sometime in the next two years or so we should have something playable. The reason is that deadlines are hard to meet due to the nature of the server we are recreating, and thus we chose not to hold ourselves to them. The best way I can describe this is that it is done when it’s done. In addition, what we want is a working game. LEGO Universe is not a new game being developed from scratch – not only do we have to code a server, but we also have to figure out how data is sent between the server and the client or vice versa. Yes, lcdr and humanoid (the original creators of the server) have done a good deal of public research, but there’s still plenty that isn’t covered and must be deduced, which for many can take years (our team is good though!). So if we were to release now, you may be able to do some things, but more than likely you would have a lot of issues that we can’t help right now, so we want to make it playable first.

    But don’t worry – LEGO Universe has not died. Now, I would highly urge people to live their lives as they wait for the project to be released (don’t let this hold people back in anxious waiting) but when we are done, y’all will be some of the first to know. Study in school, get jobs, go to college, but be watching for us. Listen – we want to open up as much as y’all as our team is small – terrible for playing an MMOG :P.

    -Jon002

    Oktober 29, 2016 um 8:48 am Uhr #6961
    austintheepic
    Teilnehmer

    Ok, thanks so much! LU was a big part of my childhood and I’m glad to see it isn’t dead yet.

    Oktober 29, 2016 um 9:02 am Uhr #6962
    austintheepic
    Teilnehmer

    Also, does the build of the client you are using include new(er) worlds like Nexus Tower and Ninjago Monestary?

    Oktober 29, 2016 um 12:29 pm Uhr #6963
    Timtech
    Administrator

    Yes, client 1.10.64.1 includes those worlds. For more information, see https://luniserver.com/info/world/

    November 2, 2016 um 11:57 pm Uhr #6968
    averysumner
    Teilnehmer

    imo DLU is fake bs.

    -averysumner (Former LUR Developer)

    P.S. If you delete my post Tim, you’re the biggest baby ever for not letting someone express their opinion.

    November 3, 2016 um 1:13 am Uhr #6969
    jon002
    Moderator

    @averysumner, I can understand why people can think that, but trust me – DLU is very real. Fast? No :P. But real – yes.

    -Jon002

    November 3, 2016 um 8:14 pm Uhr #6970
    HappyAngryCatfish
    Community Helper

    @averysumner Amusing seeing as your a fake Dev.

    November 4, 2016 um 12:33 am Uhr #6974
    averysumner
    Teilnehmer

    @HappyAngryCatfish Amusing seeing as you used ‚your‘ instead of ‚you’re‘. Also, not a fake dev.

    • Diese Antwort wurde vor 8 Jahren, 6 Monaten von averysumner geändert.
    November 4, 2016 um 10:37 am Uhr #6977
    HappyAngryCatfish
    Community Helper

    @AverySumner LUR claimed Egmo was „dead“ then all of a sudden he was back 2 weeks later. No one on LUR ever added anything, the fools on your Dev team still believe „void errors“ exist.

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