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V.0.6 Venture Explorer stuck at 0%


Home › Forums › Help and Support › V.0.6 Venture Explorer stuck at 0%

  • This topic has 21 replies, 6 voices, and was last updated 9 years, 2 months ago by Timtech.
Viewing 7 posts - 16 through 22 (of 22 total)
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    Posts
  • March 4, 2016 at 1:12 pm #4118
    COOLGAMETUBE | LUR-Dev
    Participant

    Bcause in 0.6 there are no missions!
    VE need the first mission.
    And there should be another problem why this dont work.
    Please also remind that 0.6 is very old.
    I recommend to wait.

    March 4, 2016 at 4:50 pm #4120
    Timtech
    Keymaster

    Err, the latest version publicly available is 0.8, but since it has not been released you cannot find it on the downloads page yet. This might be the version you were working with.

    March 5, 2016 at 1:30 pm #4126
    bricky
    Participant

    Just out of curiosity do we have the source files to the client?

    March 5, 2016 at 1:54 pm #4127
    HappyAngryCatfish
    Community Helper

    @bricky what exactly are you referring to when you say the ‘source files’?

    March 5, 2016 at 9:22 pm #4131
    bricky
    Participant

    Project files. So you know how programs don’t just leave .cpp and .h files sitting around, but compile them to EXE or dll files usually? I am talking about that. So do we have the client source files meaning the files that you could open with Visual Studio without decompiling?

    March 5, 2016 at 9:35 pm #4132
    HappyAngryCatfish
    Community Helper

    @bricky if your referring to decompiling the clients legouniverse.exe, no that hasn’t been done by LUNI to my knowledge.

    • This reply was modified 9 years, 2 months ago by HappyAngryCatfish.
    March 6, 2016 at 9:51 am #4139
    Timtech
    Keymaster

    I decompiled the main legouniverse.exe to pseudocode in C style but it got me nowhere.

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