A important Statement
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Etiquetado: developement, statement, thanks
- Este debate tiene 50 respuestas, 20 mensajes y ha sido actualizado por última vez el hace 8 años, 5 meses por AngryGhoul.
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diciembre 6, 2015 a las 8:04 pm #2515kee225Participante
Hey all,
I’m new, but I’ve followed the development of this for about a year. My biggest question is, as a potential developer, is it worth it to spend any time on this?Thanks
diciembre 6, 2015 a las 8:08 pm #2516PirateroninParticipante1. 3-4 a week? There have been people with 100 posts a day.
A 100 posts is a bit on the exaggerating side – I don’t remember it getting that bad even back on Timtech’s main site, before luniserver.com.
2. It feels abusive for a dev if people always only want more.
So…Developers…are being abused if people expect them to develop?
I do get what you’re saying here, but there’s also some legitimate sentiment behind the point.
7. People have tried open projects. And the people here shows it’s worth nothing at all. Go learn some LUNI backstory.
…Yeah, we have the first real progress on remaking LU since it closed down – and the majority of the servers opened after luniserver.com became a thing. That’s a definite failure if I ever saw one…
diciembre 6, 2015 a las 8:28 pm #2517BuggotParticipante1. Okay, so what changed?
2. And? I wasn’t addressing him as much as addressing the people who talked about it on here
3. People wouldn’t know about it without the Youtubers, correct? I’m saying if they completely closed it off like the vibe I am getting right now. If I am misguided, then let me know. It’s what I’m getting from everyone on here so far.
@Xiphoseer Okay.1. Where? On this website? There are barely any this last week, like 6 new topics made total? I might have been exaggerating, but it’s nowhere close to the amount of posts other sites get. Show me! And if anything, my point still stands. Just ignore, or make a general statement that most posts will not be answered (if you feel like doing so)
2. Depends on the dev. Some thrive off of the community and «popularity», or «pressure», and some like doing it alone, only showing the result and not the progress. If the core of DLU feels that way, then so be it.
3. I never said it was not making progress. I think you got the wrong gist of what I was trying to say. Maybe you could read it again? I’m not trying to pick fights here.
4. Okay, cool. The only reason I voiced this is because from the initial reading of these threads, I don’t get that kind of vibe.
5. Again, didn’t get that vibe from whatever posts/threads were on this site. I assumed that there was no communication whatsoever. Things could be handled better on here to resolve that, but I’ll take it as it is.
6. How stressed are you from this? Just curious, because when all things come to a close you can just walk away from the computer… And this is not reality, because this is an online message board. You can’t compare it to reality because you can just quit this while you can’t quit reality.
7. Okay. UnderstandableYour whole argument makes much more sense when you explain it, because I only read the things on this forum, and I got a completely different hostile vibe form the whole situation. My apologies if it hurt you in some way, mistake on both parts.
You probably could have handled my post in a more mature way, but as you say, this IS a game for kids. I should stop expecting so much maturity and just take things as it is. Thanks for trying to work with those people for so long then. Looking to research more about DLU and get the full story of what’s going on.
Buggot
diciembre 6, 2015 a las 11:50 pm #2524HappyAngryCatfishCommunity Helper@Buggot I know your argument your not the first to whine you are out of the loop. The development progress is very quiet yes. There will be a public server when it’s done. Crying about it changes nothing. If you don’t like being closed off you have two choices. Leave or up with it. They will progress much faster without a community to try to please.
diciembre 7, 2015 a las 12:18 am #2525PirateroninParticipante1. Okay, so what changed?
Timtech released the project as Open Source, and gave us all hope that the game wasn’t dead. This understandably caused rifts in the community, as some people wanted it to stay Open Source, and others wanted to go back to Closed Source.
3. People wouldn’t know about it without the Youtubers, correct? I’m saying if they completely closed it off like the vibe I am getting right now. If I am misguided, then let me know. It’s what I’m getting from everyone on here so far.
Actually, I came here via the original Timtech site, as I’m sure a lot of us did. But yes, this plan is to «close it off to the public,» until the game is, hopefully, more complete than it is now.
4. Okay, cool. The only reason I voiced this is because from the initial reading of these threads, I don’t get that kind of vibe.
Probably because a large majority of the people that pass through here tend to be n00bs, and the community treats them as such.
5. Again, didn’t get that vibe from whatever posts/threads were on this site. I assumed that there was no communication whatsoever. Things could be handled better on here to resolve that, but I’ll take it as it is.
I’m not part of DLU, but I’m certain they have plenty of communication between the members of the team. This site is too public for them to really use as an effective communication board.
The development progress is very quiet yes. There will be a public server when it’s done.
If it gets done. Projects that go into closed source tend to die off. They just do. And that’s what concerns me about this – that it’s more likely to die, if it goes into closed source, and whether or not going into closed source will really benefit development that much…
diciembre 7, 2015 a las 5:20 am #2526XiphoseerModeradorOk, since my original post was written at 1am, when I didn’t know what to do, i’ll try to respond in a more mature way now.
1. 100 posts was a guess. But not very irrealistic. With a bit of searching, I found as much as 45 posts on 4th of April 2015 by the same person (http://timtechsoftware.com/lego-universe-installer/comment-page-45/#comments). I’m sure there are longer post chains. It’s not the precise number that is annoying, but that it is everywhere. I’m also talking about this kind of situation (https://github.com/LUNIServer/UniverseServer/issues/16) where people, spam an issue tracker simply because they don’t understand my code. I didn’t even get a chance to see that conversation before they had 25 posts going. And then there is the Skype Group for LUNI, where the community hangs around, which is off-topic 75% of the time. (Or discussing things that have been discussed before). I’ve seen as many as 800 messages after not having looked at it for a day.
2. Yes, developers may feel abused if people expect them to develop. The important thing here, is that we work on LU in our FREE TIME. We are not paid, and not employed by anything that would require us to develop. We work on LU because we love developing and the game we work on. And if you act, as if we owed you a game you can play, that abuses the energy and time we invest in it. Especially since nearly nobody now seems to be interested in the fact that the most requested feature in the past was multiplayer.
3. «…Yeah, we have the first real progress on remaking LU since it closed down – and the majority of the servers opened after luniserver.com became a thing. That’s a definite failure if I ever saw one…». Timtech has tried to set up a public server since before luniserver.com was a thing, but he failed. The statement «we have the first real progress on remaking LU» is just plain wrong. DLU had multiplayer before LUNI. The servers here could open, because I made it work. But my work is based of humanoid/lcdrs excellent documentation, who have started gathering knowledge shortly after LU closed down, and way before luniserver.com was launched. You may argue that we have servers now. But I’ve experienced that the progress really slows down when you get sidetracked to set things up for the community like the CMS I wrote every single one of you is using when registering on Jonnys server.
4. The thing with YouTube, advertisement, going public or closing down is, that the server is not playable. You can walk around and maybe smash things, but there is really nothing that remains when you log out. Items are cheated, you fly around, that’s not what the game is about. The idea, that DLU has, is opening a public server as soon as January 2016 if we meet our expectations. There is absolutely no use in having multiple servers with unexperienced admins, if you can have a server that is always state of the art. I know Jonny seems to provide that, but there are systems in the background that you might not know they exist, but are very important to make any progress.
5. People do thrive of a supportive community, challenge, maybe even popularity or pressure. But what you see the most around here is «When is this done» or «It doesn’t work for me». This is just sad. I would like to work on a public project, but I can’t deal with what feels like ignorance to me.
6. «You wouldn’t be able to know if they’re working on it, if they’re finished, if anything is even being done.» I interpreted this sentece as a fear that people may not work on it. I get that it doesn’t mean that, but playing LU in the end is still the final goal. And Darwin uploads videos to YouTube occasionally if you want to see proof.
7. DLU is different from LUNI, that’s why you don’t get information on what it does here. DLUs main target is LU veterans, mostly gathered in the original LUR skype group. Darwin will ocasionally post updates there. But he has no interest in the community on this site.
8. I like your (@Buggot) answer to #6. I could just walk away, and maybe should at times. But I don’t like it when people start getting wrong ideas about what this is, so I’ll post stuff like that.
9. A good way to read about LUNI (which spawned DLU initially) is probably http://luniserver.sourceforge.net/forum2/index.php. But you won’t find much about DLU itself.
10. The project was open source on SourceForge. Timtech uploaded the server to his site which made Raffa rage and burn, then Jon002 and some others moved to timtechsoftware.com and GitHub. People REALLY SHOULD STOP guessing that things are simple. Timtech tried to give the community what they wanted, following his ideals. He is not a developer, but he choose to ignore those who were. Then a flamewar started and poeple went insane, creating polls like on here: http://luni.wikia.com/wiki/LUNI_Wiki. The most mature reaction was probably by humanoid/lcdrs again, who chose to stay quiet, work by themselves but publish an amazing documentation for others to work on LU too.
11. It’s true that Timtech brought a lot of us here. I came here that way too, but I’ve since learned about the LUNI history, and I’d rather have things work out differently.
12. Yes we do have communications in DLU, and yes, this site would be the worst place to discuss working on DLU.
13. I agree with the general idea of closed projects dying. I was lucky to find the nearly abandoned code open source to work with. If DLU were to die, I would probably publish what I have (depending on the way it dies and what Darwins opinion is). But I can assure you, it’s not dying at the moment.I hope this clears up some confusion.
Sincerely, @Xiphoseerdiciembre 7, 2015 a las 10:22 am #2530XiphoseerModeradorI’ve written a blog post on the backstory of LUNI, I hope this clears up some things.
https://xiphosia.wordpress.com/2015/12/07/a-bit-of-backstory/diciembre 7, 2015 a las 10:47 am #2531CDFalconParticipanteGreat post! 2 thumbs up. If you are a noob please do yourself a favor and read this.
diciembre 7, 2015 a las 2:57 pm #2533BuggotParticipante@HappyAngryCatfish I don’t know what you’re trying to say/argue anymore. Thanks but it’s all good, I got the explanation I needed from Xiphoseer, ho knows a lot more
Thanks for the explanation and the blog post. Things seem a lot more clear now. I agree with most of your replies and that, yes, we should probably keep DLU discussion elsewhere. Appreciate you clearing up a lot of confusion and an honest answer.
Also, agreed with the Timtech stuff. I didn’t know what had actually happened until I read your post, and then researched more deeply about it and found out what had happened.
Thanks again for the clarification. I found more about this DLU, found what I needed, and it looks like genuine working progress, so I’ll try to be in touch or involved if I can. Keep on working at it.
Buggot
diciembre 23, 2015 a las 10:51 am #2665Jubster199ParticipanteI am new here but i feel what DLU is doing is a good decision. Without publicity there are less public problems needing to be dealt with which means more time for development. If you take another mmo that shutdown and then was recreated by fans, Toontown Rewritten. It started of closed then released an alpha with a tiny amount of public testers. Then a closed beta. Then a scheduled beta where it was open to public for certain times. And now an open beta. And that project is running smoothly and growing. So if DLU was to follow the same path or close with small testings by the public and in the end be able to release an amazing product. Its just my opinion but i think the DLU developers are making a good decision on where they want to take the development to. So good luck to them and I thank them for what they are doing, and bringing back great memories.
diciembre 25, 2015 a las 4:46 pm #2685JJ7210-CheatahParticipanteGood night, not to sound mean or abusive in anyway, but seriously, stop acting like little children! I get it if you are emotionally inclined one way or another. I think we all could agree to having a right to our own separate opinions… Ya dont need to rip out each other’s throats over a minor dispute. (In my mind, anything below starting a full out international war is a minor dispute…)
While to a degree I am a bit sad that this LUNI project isnt going to go ahead, I understand the stresses behind developing something and having «the little kids in the back seat asking ‘are we there yet’ nonstop». My only hope would be that one day you could complete the mountain of a task that you have set out to do, and that you would in your own time be recognized for it. While I fully understand if that once you are done, that you wish to keep the winning you have fought so hard and valiantly for to yourself, I do think it would be a bit more than a waste to not share them with the world… Why be an artist if you are not willing to share yourself with the world around you? Some would say for the sheer enjoyment of it, others just because the world is undeserving of it… There are a many possible choices as there are lives in the sea of faces within this world… Whatever happens in this, may you achieve your goals and be better off for them…
And a merry Christmas and a happy new year to you all as well!
(By the way, to further punctuate my previously stated message, I’m 17. XD)
enero 1, 2016 a las 2:59 pm #2717BuggotParticipante@above
What are you talking about? This was resolved a long time ago. And the points and things you are talking about have already been addressed and concludedenero 1, 2016 a las 7:45 pm #2744HappyAngryCatfishCommunity HelperYou do realize you just took a stab at a long dead debate?
enero 7, 2016 a las 2:16 pm #2817kelvin_ParticipanteDidn’t look into LEGO Universe for a long time already, the last time I checked was still the original server in sourceforge, I can’t believe there are websites and even public servers for LU now. Impressive work by many people! Great job!
Something I want to know, what is the current process? Enemies working? NPC working? Mission working? (Sorry, didn’t have time to test the servers. And there are too many version of them)
And which server would be recommended to do further customization and development? I got a fully functional Pre-Alpha client in the past, with lots of unknown/ unreleased maps, didn’t have a chance to play it in the past, really want to test it out now after all these years.
enero 7, 2016 a las 2:19 pm #2818 -
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