LEGO® Universe Newly Imagined
Menu
  • Home
  • Download
    • Music
    • Server Progress
  • Forums
  • Info
    • People
    • World
    • FAQ
    • Objects
  • Tutorial
    • Compile in Visual Studio
    • Server 0.3
    • Server 0.4 (Pre-2)
    • Server 0.5.1
  • Home
  • Download
    • Music
    • Server Progress
  • Forums
  • Info
    • People
    • World
    • FAQ
    • Objects
  • Tutorial
    • Compile in Visual Studio
    • Server 0.3
    • Server 0.4 (Pre-2)
    • Server 0.5.1

A new client


Home › Forums › General Discussion › A new client

Tagged: JClient BlastClient Nexus2 client clients

  • This topic has 5 replies, 4 voices, and was last updated 8 years, 8 months ago by Mrlego.
Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • September 6, 2016 at 7:07 am #6677
    Jonny
    Participant

    I’ve been playing around with some client files and noticed that BlastClient is missing a lot of textures and models.
    Nexus2 seems to have very weird sound bugs and it doesn’t support the entire German translation.

    Thats’s why I made my own client, the JClient. It has all the advantages Nexus2 and BlastClient have but in just one client.

    A launcher/patcher for it is already planned so I can keep it up to date and fix bugs that will most likely come up in the future.
    Though I want to know if it’s okay for you to wait a few weeks/months for it or if you want me to host it somewhere beforehand.

    – Jonny

    September 6, 2016 at 9:22 am #6678
    Sean Slatkavitz
    Participant

    Yes please. The BlastClient can be somewhat annoying. I would definitely use your client.

    September 12, 2016 at 11:42 am #6740
    Timtech
    Keymaster

    Sounds good, Jonny! Maybe you should include some common tools such as the patcher and translator into your client as well, so new users don’t have to change AUTHSERVERIP or LOCALE manually. I can host the client here, or on a torrent, or you can host it.

    September 13, 2016 at 2:52 am #6747
    Jonny
    Participant

    I need a way to constantly update it so I guess it’ll be better if I host it.
    About the rest… I think it’s a great idea to integrate the LU Translator into the client.
    Though it would be quite unncessary because I will write a custom patcher to download the client files and update the locale/boot options.

    September 13, 2016 at 7:19 am #6751
    Timtech
    Keymaster

    Great! If you’d like FTP to this site for a backup config or mirror files, etc. let me know.

    September 14, 2016 at 1:14 pm #6762
    Mrlego
    Participant

    I want it now because my Nexus2 client is corrupt and my blast client is missing textures

  • Author
    Posts
Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.
Log In

Comments are currently closed.

Preferred Language


  • English (en) English (en)
  • Deutsch (de) Deutsch (de)
  • Español (es) Español (es)

Search the Forums


Recent Topics


  • Happy New Year
  • FORUMS CLOSED

Forums

  • General Discussion

Important Sites

  • LU Server Projects Github online
  • Community Discord online
  • Search the LUNIverse

    Please Note

    The LEGO Group has not endorsed or authorized the operation of this game and is not liable for any safety issues in relation to the operation of this game.

    Copyright © 2015-2021 LUNI™ Server Project

    Hosted by TimTech Software