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I've decided to help in LUNI


Home › Forums › General Discussion › I've decided to help in LUNI

  • This topic has 27 replies, 6 voices, and was last updated 9 years, 6 months ago by Alanzote.
Viewing 13 posts - 16 through 28 (of 28 total)
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  • October 29, 2015 at 9:17 pm #1916
    Timtech
    Keymaster

    Well I can understand a bit of both sides here, but even though Alanzote has quit trying to get it to work I am still interested… from what I gather, console version is auth and world together? I made sure it was in console mode but it’s not booting auth or world. Is there some little line of code that is commented or something so that everyone can’t easily use the server right away? @Xiphoseer

    October 29, 2015 at 10:26 pm #1920
    Xiphoseer
    Moderator

    Console is neither, just database access. You need to launch auth and world separately to get it to work.

    October 30, 2015 at 6:47 am #1921
    Xiphoseer
    Moderator

    But this is exactly the kind of question that the no support policy is for because it’s not documented properly and bound to change in the future.

    • This reply was modified 9 years, 6 months ago by Xiphoseer.
    October 30, 2015 at 6:48 am #1922
    Timtech
    Keymaster

    Right, got it, I guess I will wait, I just needed this for a short test of the features of a Spanish client.

    October 30, 2015 at 6:49 am #1924
    Xiphoseer
    Moderator

    Why not use an old version for that?

    October 30, 2015 at 8:29 am #1926
    Timtech
    Keymaster

    I considered 0.5.1 which I might still use, but then I thought it was too old and decided to try 0.6, but since the MySQL is required I thought I might as well try to get 0.8 working myself. You’ve done a great job on it 🙂

    October 30, 2015 at 10:53 am #1928
    Alanzote
    Participant

    I know that it wasn’t a skype conversation, we was exchanging information with TimTech in order to make the server work aguain. In few words, TEAMWORK. And I was helping, so I am contribuitor. You want me to understand your code? You can’t, only the onde who codded will understand the code 100%

    October 30, 2015 at 4:00 pm #1931
    Xiphoseer
    Moderator

    You couldn’t start it doesn’t mean it doesn’t work. Any work, teamwork or not is useless when trying to fix something that is not broken. There is no “fix” for it anyways, since the server is not multithreaded anymore.

    When you contribute code, ideas, data, tools, docs, etc… you are a contributor. I don’t know what you are answering with this, but yes any help is a contribution.

    It is mostly true that for a full project nobody will understand all of the code someone else wrote. For a small passage that is possible. The thing is that you don’t need to understand that part of the server, you just need to use it. I have to admit though that I still have to document my code.

    October 31, 2015 at 7:29 pm #1944
    Alanzote
    Participant

    I figured out something about the LEVEL ( if you havn’t yet discovered )
    In LU no need for the “LEVEL” in the table, the client calculates your level by your Uscore ( legoScore in code ). I am doing something to get the value from MySQL. And then, the client does the rest! =)

    November 1, 2015 at 7:21 am #1949
    Alanzote
    Participant

    I was stupid, yes you need the LEVEL, just as a “startup”, in the rest, the client calculates for you.

    November 1, 2015 at 8:37 am #1950
    Xiphoseer
    Moderator

    Yes, the client sends a message when you level up, the server needs to catch that and update the database accordingly.

    November 1, 2015 at 9:04 am #1951
    Alanzote
    Participant

    DONE! Made it! ( but in 0.8, because it opens AUTH and WORLD )

    P.S.: Do we have the packets for Venture Explorer?

    • This reply was modified 9 years, 6 months ago by Alanzote.
    November 1, 2015 at 9:53 am #1956
    Alanzote
    Participant

    P.S.: Any ideas wich are Achievment/Mission Complete WorldLoop cases?

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