I've decided to help in LUNI
- Dieses Thema hat 27 Antworten sowie 6 Teilnehmer und wurde zuletzt vor vor 9 Jahren von aktualisiert.
- Du musst angemeldet sein, um auf dieses Thema antworten zu können.
Home › Foren › General Discussion › I've decided to help in LUNI
Well I can understand a bit of both sides here, but even though Alanzote has quit trying to get it to work I am still interested… from what I gather, console version is auth and world together? I made sure it was in console mode but it’s not booting auth or world. Is there some little line of code that is commented or something so that everyone can’t easily use the server right away? @Xiphoseer
Console is neither, just database access. You need to launch auth and world separately to get it to work.
But this is exactly the kind of question that the no support policy is for because it’s not documented properly and bound to change in the future.
Right, got it, I guess I will wait, I just needed this for a short test of the features of a Spanish client.
Why not use an old version for that?
I considered 0.5.1 which I might still use, but then I thought it was too old and decided to try 0.6, but since the MySQL is required I thought I might as well try to get 0.8 working myself. You’ve done a great job on it 🙂
I know that it wasn’t a skype conversation, we was exchanging information with TimTech in order to make the server work aguain. In few words, TEAMWORK. And I was helping, so I am contribuitor. You want me to understand your code? You can’t, only the onde who codded will understand the code 100%
You couldn’t start it doesn’t mean it doesn’t work. Any work, teamwork or not is useless when trying to fix something that is not broken. There is no „fix“ for it anyways, since the server is not multithreaded anymore.
When you contribute code, ideas, data, tools, docs, etc… you are a contributor. I don’t know what you are answering with this, but yes any help is a contribution.
It is mostly true that for a full project nobody will understand all of the code someone else wrote. For a small passage that is possible. The thing is that you don’t need to understand that part of the server, you just need to use it. I have to admit though that I still have to document my code.
I figured out something about the LEVEL ( if you havn’t yet discovered )
In LU no need for the „LEVEL“ in the table, the client calculates your level by your Uscore ( legoScore in code ). I am doing something to get the value from MySQL. And then, the client does the rest! =)
I was stupid, yes you need the LEVEL, just as a „startup“, in the rest, the client calculates for you.
Yes, the client sends a message when you level up, the server needs to catch that and update the database accordingly.
DONE! Made it! ( but in 0.8, because it opens AUTH and WORLD )
P.S.: Do we have the packets for Venture Explorer?
P.S.: Any ideas wich are Achievment/Mission Complete WorldLoop cases?
Comments are currently closed.