Wanna be a LUNI developer?
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Tagged: coding, developing, helping, programming, whatever
- This topic has 45 replies, 11 voices, and was last updated 9 years, 1 month ago by WobblingWalrus.
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September 19, 2015 at 1:05 pm #973fr444nkParticipant
Heyhoo
well maybe I can also help a little with the programming or translating or stuff
My name on Skype:supertobi00
My email adress :cmd02@t-online.de
would be nice to help coding this amazing projectSeptember 21, 2015 at 12:13 pm #1026WobblingWalrusParticipantHi. I am wondering, are the developers paid or are they on a volunteer basis? If they are paid I will hopefully be able to provide a small amount of money towards the project (no promises yet, depending on whether I can earn enough) or if they are on a volunteer basis I will try my best to learn C++ script (again, no promises yet there, as I know no other programming language). If both of these are impossible, I hope I can find some other way to help. I used to love this game, and I think I would still enjoy it if I played. If you think of a way I can help, please reply.
September 21, 2015 at 3:08 pm #1027XYQuadratModeratorHi WobblingWalrus!
The developers are all coding this as volunteers. It’s nice that you are willing to support this project. You may support our public server. But there are also many different other ways to help, you can help other people, translate or expand our FAQ/wiki or learning C++ and networking to become a dev. Anyone can do something!
As long as you hope, you can.
XYQuadratSeptember 21, 2015 at 10:26 pm #1028WobblingWalrusParticipantI just thought of something. You probably need advertising once the project is complete. Is there already a plan in place for how to get advertising funds?
September 21, 2015 at 11:02 pm #1029HappyAngryCatfishCommunity HelperAdvertising funds? 😛 Once the project is completed I’m fairly sure it will be well advertised through lots of YouTubers. Right now we have Startreklover who is willing to do videos and he has several hundred subs. But really advertising to get people to play isn’t a major worry right now its getting a complete game.
September 21, 2015 at 11:47 pm #1030WobblingWalrusParticipantI understand your point, and I think that it is a good one. However, games like war thunder, world of tanks, etc. have drawn the most attention to themselves by advertising on heavily visited sites. While youtube is great and all, it would be either A. Getting the attention of huge youtubers or B. advertising that would get the word out. I would be happy to make sure either happens. I do agree with the fact that the game comes first, but we need a more reliable source than word-of-mouth or a 100’s-sub youtuber (no insult to the guy, and best wishes to his popularity) to get the word out.
September 22, 2015 at 1:43 am #1031XiphoseerModeratorI think you don’t really get the point why most of us are here. We’re not making a new game we absolutely want people to play, but we want to resurrect a game we loved. It’s a Lego game anyways and commercial use of it is strictly forbidden. For our goal, we need developers and some testers, but the large audience you propose to attract would constantly complain about missing features at this point in time. So if you want to help, learn c++ but i’d say advertising is not appropriate now.
I’ve been the main LUNI dev in the last two months in case you don’t know that and have talked to pretty much every leading person in LUNI so i’m pretty confident this reflects the opinion of all of us.
On a last note: This is a unique project. We don’t want to copy strategys of other games, especially not to reach a goal that’s irrelevant for us.
September 22, 2015 at 11:53 am #1034WobblingWalrusParticipantMy apologies, I did not fully understand the situation with Lego. Scratch that idea.
September 22, 2015 at 11:56 am #1035WobblingWalrusParticipantI guess I will begin to learn c++.
September 27, 2015 at 10:37 am #1062WobblingWalrusParticipantHey, Learning c++. Just wondering, are you using just c++ or a more advanced version such as c++11? (This is only so I know what to exclude from my notes)
September 27, 2015 at 2:06 pm #1066XYQuadratModeratorFirst, just learn C++. You can expand later if it’s needed.
September 30, 2015 at 9:37 pm #1113WobblingWalrusParticipantOne last question (Sorry to bother you again), if you look at this link, what chapter do I need AT LEAST to begin work? (I will continue to further my knowledge past that point, but I need to know when I can begin to work) http://www.learncpp.com/
September 30, 2015 at 10:07 pm #1114HappyAngryCatfishCommunity HelperDepends on how much you know. If your a complete beginner at C++ start at the beginning and to to the end. You can’t really pick and choose certain stuff. It builds on each part. You can’t just go try to learn something advanced when you don’t know about variables and strings 😛
October 1, 2015 at 6:51 pm #1124WobblingWalrusParticipantWhat I mean is not that I will pick and choose, but say you say I need to learn through chapter 12, I will learn chapter one, two, etc. And will contact you when I learn up to chapter 12, but I will keep learning when I am not working.
October 2, 2015 at 8:52 am #1163XiphoseerModeratorActually it depends on how you learn stuff. I never really used a c++ tutorial, I just have done a lot of programming, learned the basics a few years ago and used google for the rest. I recommend you read chapters 1-8 and create some small projects (fibonacci, hello world; standard stuff really, try to use what you learned). Then go to https://github.com/LUNIServer/UniverseServer/ and download the server source. Try to work out how it works and go back to tutorial when you don’t get something.
While you do that you should start seeing what isn’t done yet or done in a weird way, then try to work on it.
This may take a short or very long time depending on your experience, but this is the path you need to take.
You may need to look into SQL as well and into GIT once you have improved code you want to commit.
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