Wanna be a LUNI developer?
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Etiquetado: coding, developing, helping, programming, whatever
- Este debate tiene 45 respuestas, 11 mensajes y ha sido actualizado por última vez el hace 9 años, 1 mes por WobblingWalrus.
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septiembre 19, 2015 a las 1:05 pm #973fr444nkParticipante
Heyhoo
well maybe I can also help a little with the programming or translating or stuff
My name on Skype:supertobi00
My email adress :cmd02@t-online.de
would be nice to help coding this amazing projectseptiembre 21, 2015 a las 12:13 pm #1026WobblingWalrusParticipanteHi. I am wondering, are the developers paid or are they on a volunteer basis? If they are paid I will hopefully be able to provide a small amount of money towards the project (no promises yet, depending on whether I can earn enough) or if they are on a volunteer basis I will try my best to learn C++ script (again, no promises yet there, as I know no other programming language). If both of these are impossible, I hope I can find some other way to help. I used to love this game, and I think I would still enjoy it if I played. If you think of a way I can help, please reply.
septiembre 21, 2015 a las 3:08 pm #1027XYQuadratModeradorHi WobblingWalrus!
The developers are all coding this as volunteers. It’s nice that you are willing to support this project. You may support our public server. But there are also many different other ways to help, you can help other people, translate or expand our FAQ/wiki or learning C++ and networking to become a dev. Anyone can do something!
As long as you hope, you can.
XYQuadratseptiembre 21, 2015 a las 10:26 pm #1028WobblingWalrusParticipanteI just thought of something. You probably need advertising once the project is complete. Is there already a plan in place for how to get advertising funds?
septiembre 21, 2015 a las 11:02 pm #1029HappyAngryCatfishCommunity HelperAdvertising funds? 😛 Once the project is completed I’m fairly sure it will be well advertised through lots of YouTubers. Right now we have Startreklover who is willing to do videos and he has several hundred subs. But really advertising to get people to play isn’t a major worry right now its getting a complete game.
septiembre 21, 2015 a las 11:47 pm #1030WobblingWalrusParticipanteI understand your point, and I think that it is a good one. However, games like war thunder, world of tanks, etc. have drawn the most attention to themselves by advertising on heavily visited sites. While youtube is great and all, it would be either A. Getting the attention of huge youtubers or B. advertising that would get the word out. I would be happy to make sure either happens. I do agree with the fact that the game comes first, but we need a more reliable source than word-of-mouth or a 100’s-sub youtuber (no insult to the guy, and best wishes to his popularity) to get the word out.
septiembre 22, 2015 a las 1:43 am #1031XiphoseerModeradorI think you don’t really get the point why most of us are here. We’re not making a new game we absolutely want people to play, but we want to resurrect a game we loved. It’s a Lego game anyways and commercial use of it is strictly forbidden. For our goal, we need developers and some testers, but the large audience you propose to attract would constantly complain about missing features at this point in time. So if you want to help, learn c++ but i’d say advertising is not appropriate now.
I’ve been the main LUNI dev in the last two months in case you don’t know that and have talked to pretty much every leading person in LUNI so i’m pretty confident this reflects the opinion of all of us.
On a last note: This is a unique project. We don’t want to copy strategys of other games, especially not to reach a goal that’s irrelevant for us.
septiembre 22, 2015 a las 11:53 am #1034WobblingWalrusParticipanteMy apologies, I did not fully understand the situation with Lego. Scratch that idea.
septiembre 22, 2015 a las 11:56 am #1035WobblingWalrusParticipanteI guess I will begin to learn c++.
septiembre 27, 2015 a las 10:37 am #1062WobblingWalrusParticipanteHey, Learning c++. Just wondering, are you using just c++ or a more advanced version such as c++11? (This is only so I know what to exclude from my notes)
septiembre 27, 2015 a las 2:06 pm #1066XYQuadratModeradorFirst, just learn C++. You can expand later if it’s needed.
septiembre 30, 2015 a las 9:37 pm #1113WobblingWalrusParticipanteOne last question (Sorry to bother you again), if you look at this link, what chapter do I need AT LEAST to begin work? (I will continue to further my knowledge past that point, but I need to know when I can begin to work) http://www.learncpp.com/
septiembre 30, 2015 a las 10:07 pm #1114HappyAngryCatfishCommunity HelperDepends on how much you know. If your a complete beginner at C++ start at the beginning and to to the end. You can’t really pick and choose certain stuff. It builds on each part. You can’t just go try to learn something advanced when you don’t know about variables and strings 😛
octubre 1, 2015 a las 6:51 pm #1124WobblingWalrusParticipanteWhat I mean is not that I will pick and choose, but say you say I need to learn through chapter 12, I will learn chapter one, two, etc. And will contact you when I learn up to chapter 12, but I will keep learning when I am not working.
octubre 2, 2015 a las 8:52 am #1163XiphoseerModeradorActually it depends on how you learn stuff. I never really used a c++ tutorial, I just have done a lot of programming, learned the basics a few years ago and used google for the rest. I recommend you read chapters 1-8 and create some small projects (fibonacci, hello world; standard stuff really, try to use what you learned). Then go to https://github.com/LUNIServer/UniverseServer/ and download the server source. Try to work out how it works and go back to tutorial when you don’t get something.
While you do that you should start seeing what isn’t done yet or done in a weird way, then try to work on it.
This may take a short or very long time depending on your experience, but this is the path you need to take.
You may need to look into SQL as well and into GIT once you have improved code you want to commit.
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